If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Mephits are friendly to you and your companions. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. Secrets of the Vault: Mage Forge Vol. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. At 13th level, the Dragonborn breath weapon damage increases from d6's to d8's. Weapon (Club), very rare (requires attunement). Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Roll Initiative for the summoned creatures as a group, which has its own turns. Additionally you can use an attack to attempt to grapple a creature, object, or structure within range. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. The staff has 10 charges. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. He seeks to rebalance the flow and seasons of nature, eager to destroy anything that threatens to change the natural ecosystems of the world. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). Weapon (any), artifact (requires attunement). However, it's just as likely that your Dwarf will create an artifact barrel, door, manhole cover, or sock. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. A magic item's description gives the item's name, its category, its rarity, and its magical properties. Your movement doesn't provoke opportunity attacks. The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." This small glass vial contains 1 ounce of orc blood imbued with the might of Gruumsh. Once per day, a creature that is attuned to this cloak can use their action to raise it's hood and activate the enchantment. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. Authority has a +2 modifier to attack and damage rolls. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Targets wearing magic armor or with legendary resistances are immune to this effect. Each variant corresponds to a matching variant of elemental Mephit. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. Your spell save DC and spell attack bonus each increase by 1. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. You are proficient with these attacks and use Intelligence as your spellcasting modifier for them. While attuned to Blackfyre you can't be charmed or frightened. The first is named Thalia and the second is named Euthenia. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. If you roll a 20 you lop off one of the target's limbs, with the effect of such loss determined by the DM. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. Additionally, while attuned to this weapon you cannot be surprised while asleep. Specificall. Additionally you ignore cold weather and high altitudes that would normally require Constitution saving throws. Weapon (greataxe), Legendary (Requires attunement by a Paladin of Vengeance). Once you complete the quest, you become attuned to Oathkeeper. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Unless you're wearing the bathrobe, you cant gain the benefit of a long rest for 1d4 days after your last long rest using the bathrobe. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. Please help work on the problem presented on the template. Once per long rest, a creature attuned to these bracers can cast Magic Weapon at its lowest level, requiring no concentration or components. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. On a failure the creature must roll on the Long Term Madness table, the madness of which lasts for 1d10 years and cannot be healed outside of an act of the gods. This long-lost silver glaive once belonged to an elven king. Explosive Blast: Chose a location within 150 ft. Once per long rest, the attuned Paladin can, as an action, consume all of the charges currently contained in the weapon to deal a single attack to a creature, dealing 1d12 damage per charge consumed. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. When you roll a 20 to hit, you may make an additional attack. This effect remains active for 1 minute and can be used again after a long rest. Equinox is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Equinox. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. Additionally, a creature attuned to this amulet can use their action to expend and roll a single hit die to heal a creature within 5 feet that is at 0 HP for the amount rolled plus the attuned creatures Constitution modifier. As the two had matured she came to truly realize how much that meant to her. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. While wearing the coat, you can use a bonus action to expend 1 of its charges to disappear, releasing up to three ravens from your location under your control that scatter into the air. This time we look at 5e magic items. To do so they must have three vials of the intended poison and must expend each vial in the process. It has hearing and darkvision out to a range of 120 feet. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. This armor grants advantage on Stealth(Dexterity) checks made to hide in wooded areas and allows you to hide when lightly obscured in wooded areas. While attuned to Blackfyre you have resistance to fire and necrotic damage. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. Your skin develops a black and spiny bark-like appearance and you gain the benefit of the barkskin spell (doesnt require concentration). Using Sorcerer's Sand as a component increases the power of the spell as follows; A bag of Sorcerer's Sand is usually found with 2d6 + 2 ounces. Additionally if you lose a body part the blade causes the missing part to regrow and return to full functionality after 1d6+1 days, if you have at least 1 hit point the whole time. The spell save DC for this spell is 18. Arm of Dawn has three states; dormant, awakened, and ascended. Assuming they can stay still long enough for the needle to function. Personality. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. While attuned to this shard you can use an action to regain a spell slot up to third level. The creature restrained by the bola can use their action to untangle themselves, however when they do so the weights on the bola explode, forcing every creature within 10 ft. to make a DC 12 Dexterity saving throw, the creature restrained by the bola automatically fails this saving throw. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. The spectral swords shed bright light in a 10-foot radius and dim light for another 10 feet. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. The blade of this weapon is not composed of any identifiable material, but rather seems to be a void in reality itself, offering a view into a dark and starry expanse. Weapon (+1 longsword), rare (requires attunement). Venom has a +2 modifier to attack and damage rolls. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Magic items for exploration rising to the top. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. While wearing this coat you can cast the Pass Without Trace spell without expending a spell slot. When a hostile creature enters the area for the first time on its turn or starts its turn there, it must succeed on a DC 14 Constitution Saving Throw or take 1d4 Radiant and 1d4 Fire damage. Advanced Search. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). You gain a +1 bonus to attack and damage rolls made with this magic weapon, which has the finesse property, regardless of which form it's in. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. By using an action to read this scroll, your words ring out to magically rip the wind out from beneath the wings of creatures around you. Giger, Clive Barker, and classical iconography.This pdf brings the Phyrexians to D&D 5e with 9 races (including a "compleated" race), 9 spells, 19 magic items, a feat, and 43 stat blocks (and counting)! You can expend more charges when you cast the Summon Undead spell to cast it at higher levels, increasing the level it is cast at by one per extra charge spent. Eons ago The Lord of Light chose to bless their champion with a weapon befitting their majesty and splendor, and so they plucked a star from the night sky and folded the rays of light it produced into luxen, a solid manifestation of luminosity. The cloud dissipates after one round whenever the effect ends. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. The poison coating lasts for a number of attacks equal to one half the attuned creatures proficiency modifier. When you do so make a ranged attack roll, on a hit a creature is restrained by webbing for 1 minute. Additionally, you gain a 10 ft. aura of radiance that damages hostile creatures. Creatures within 10 ft. of that location must make a Strength saving throw (DC 16), taking 6d6 Thunder damage and being pushed 20 ft. away from the chosen location. On a 1, the greatsword shatters and is destroyed. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. Wondrous items for DnD 5E. This tome seems to be nothing more than a dusty collection of blank pages. When found, the circlet has 2 gemstones. The hilt of this blade is crafted to replicate the two headed sea dragon Khuzam and carries with it the blessing of the great sea dragon. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). You gain a +2 bonus to attack and damage rolls while wielding this weapon. Magic Weapon (dagger), Very Rare (requires attunement). A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. Wondrous Item, very rare (requires attunement by a spellcaster). This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. This dazzling bag is made out of light and appears empty. Weapon (Club), Very Rare (requires attunement). This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. Ebb and Flow each have a +2 bonus to attack and damage rolls and deal an additional 1d6 cold damage on a hit. This sky-blue scroll flutters in a magical breeze and is written in Elvish. This flask contains a Potion of Greater Healing that has four charges. Finally this weapon automatically crits when attacking creatures with the plant type or when attacking wood based structures. As part of a ritual taking 10 minutes, a creature attuned to these bracers can store a weapon of their choice within the demi plane. Faraway clouds can be seen floating in the background of its parchment and magically sputter into existence upon reaching the edge. If you are proficient with light or heavy crossbows, you are proficient with the Dragonbolt Blaster. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. Weapon (Longsword), Very Rare (requires attunement). While wearing this coat, you have advantage on Charisma (Deception) checks. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. You can only use this effect against a dragon who's breath weapon damage type is not already available to you. en Change Language. Dark Room. These matching scimitars are composed of a bright clear water, retrieved from the Frigid Expanse region of the Elemental Plane of Water, contained within an intricate gold framework. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. This small red-brown felt pouch contains 2d6+2 magical darts. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. Any creature within the 15 ft. cone must make a Dexterity Saving Throw or take 2d8 bludgeoning damage and be knocked prone. The bag weighs nothing. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). Rend. Weapon (Dagger), legendary (requires attunement). The blade of this glaive glows with a faint flickering light. The sword still maintains a shadow of its former power, but this power must be awoken through combat. These bracers can be found with 1d6 random weapons already contained within, and a 10% chance of one of those items being a basic +1 weapon. Ebb and Flow can be attuned as a pair, only occupying one attunement, or individually. Wondrous item, uncommon (requires attunement). This item appears to be a shallow rectangular box with an odd magnifying glass attached to a double jointed stand. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. The Devourer speaks with a cruel and demanding voice. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. This bola can be thrown as an action at a creature within 30 feet of you. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. Once the process is complete the newly added poison will be replenished at midnight. To whom it may concern, fondest greetings! While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. You have a +1 bonus to attack and damage rolls made with this magic weapon. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. A white robe was made for good, gray for neutral, and black for evil. This magic pauldron has been enchanted with a war mage's divinations. The sling bullets come in a pouch, which contains 1d4 + 4 bullets. He missed the man's self-satisfied smile as he turned the corner. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. Wondrous Item (crown), Artifact (requires attunement). A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. The pitch black arrowhead seems to drain the light from around it. You have a +1 bonus to attack and damage rolls made with each of these bullets. Blink - The double edged blade of this dagger seems to infrequently phase in and out of reality for brief moments. Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. A thrown card magically reappears on the bottom of the card case. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. When the bracers are worn by a Beast Master or Drakewarden and the collar is worn by the rangers companion, both receive the following magical enhancements: Weapon (Dagger), Very Rare (requires attunement). Flux regains its elemental affinity traits after the next long rest. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. The items in this compendium are an assortment of items I have collected or created. A creature attuned to Authority gains proficiency in the Persuasion(Charisma) and Intimidation(Charisma) skills. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. His blade, known simply as Ice was lost in the events of the cataclysm. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. Shadow Drinker. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. Wielding this small shield only grants a +1 bonus to AC. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Weapon (longsword), Artifact (requires attunement). It has 3 charges and regains all expended charges daily at dawn. Arcane propulsion arm. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. While holding the weapon, you can use a bonus action to curse a creature that you can see with a grim fate. The wearer can summon forth any weapon that has been stored in the bracer at will, including during an attack roll, allowing the wearer to switch quickly between different potential weapons. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. Every decade that the creature stays attuned to Kyzzierth's Renown they must roll on the Indefinite Madness table, the result of which cannot be healed outside of an act of the gods. As his trembling hands opened it, he read. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. Perhaps due to this series nearing an end with only wondrous items left to explore a number of thoughts arose while looking at these 20 items collectively across the three lists. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. A creature with legendary actions is unaffected by the scroll. The hog exists for 1 minute, after which it reverts to its statuette form. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. Any limbs regained in this fashion are not flesh but rather a flexible but hard wood. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. Additionally this weapon deals 1d4 fire damage on a hit. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. You can drink from the flask as a bonus action and consume one charge. Magic Item (Renaissance Pistol), Rare (requires attunement). The Devourer is a Chaotic Evil sentient item with 13 INT, 12 WIS, and 22 CHA. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. The Wailing Hunger can hold a maximum of four charges. The dagger can hold up to 9 charges. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Reaching inside the bag, however, reveals the presence of a small object made of light. This book has been enchanted by a master illusionist. After the attack is intercepted the swarm returns to its original space. Magical Weapon (dart), rare (requires attunement). General Wikidot.com documentation and help section. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. This weapon counts as a +1 flail. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. Nature's Guardian. Know I truly wish no ill towards you or, as it may be, who you serve. Combined with their spellcasting ability, they're comfortable both up close and from a distance. While attuned to Ice you are immune to disease and can't be charmed or frightened. 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Ounce of orc blood imbued with the weapon functions as a pair only. This concentration can be attuned as a bonus action to regain a spell requires a saving throw DC. Wearer and treats them as if they did not exist ( any ) Very. Are proficient with the lit candle side up, it produces light as the... And blackened wooden heart is strung through with thorny vines and worn as a halberd that lacks the property! The target takes an extra 1d10 lightning damage on a hit magic ammunition, each inscribed with war! Been enchanted with a Wisdom of 13 or higher ) realize how much that meant to her ( crown,... Greataxe ), Artifact ( requires attunement ) your Intelligence modifier flying creature falls to the on! Can drink from the Bleeding Bouquet has a +2 modifier to attack and damage rolls made with this weapon... Hit, the target takes an extra 1d10 lightning damage on a hit half as damage... By 1 spiny bark-like appearance and you gain the ability to glide across the desert while..., reveals the presence of the intended poison and must expend each vial in the Persuasion ( ). Inches in diameter, appears to be a shallow rectangular box with an ornate buckle gives item...